Let’s make something.
Wanting to mark the occasion in style with a big in-game event, the team turned to us for a stunning frame-by-frame animation. Despite a tight deadline, our team banded together and smashed it. We're thrilled to have proven our ability to master Supercell's quality bar within the restricted timeline while still infusing our creative juices into every aspect of the project. It was good fun.
2024-05-21
Let’s make something.
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